CPPv2 | 2d Product Creation User Guide: Introduction

CPPv2 | 2d Product Creation User Guide: Introduction

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1.1 Overview

This user guide is intended to provide a comprehensive reference document for 2d product creation on the Custom Product Platform. 

This is not a step-by-step how-to guide; instead it should be used for reference to learn how certain products, features and settings work from a more technical perspective.

It is advised that new Creator's read the Gateway CPP | Getting Started Guide and also the CPP | Create Your First Articles before continuing, as these offer an introduction to both the CPP platform and the various types of products that can be created.

This user guide assumes a general knowledge of the CPP interface and navigation and and product setup processes. 

1.2 Common Terminology

Some functions and tools may be referred to by multiple terms and/or may have similar sounding names to other functions etc. In order to minimise any potential confusion, here is a list of the most commonly used terms with regards to 2D Products. The primary terms as used on the CPP will be explained in further detail throughout this document as each element is detailed.

  • Product ID (ID) - A unique number attributed to every product in CPP upon creation.
  • Dimension / Space - Indicates whether a product is 2D (based on a photograph) or 3D (based on an interactive 3d model).
  • 2D Product - Refers to a product that is based on a flat image preview upon which personalisation is displayed.
  • 3D Product - Refers to an interactive three dimensional preview of a product.
  • Blank Product - A blank product that has been configured with a live preview and Supplier approved print specification. It may feature generic image upload and text input functionality).
  • Virtual Product - A product that directly utilises a Blank Product and its supplier/production related properties. A Virtual Product can feature any combination of fixed design and/or user functionality, whilst always conforming to the print specification of the Blank product that it is linked to.
  • Print On Demand (POD) - A Product that offers fixed design artwork only - generally live preview is not necessary as POD products do not offer personalisation.
  • Personalised/Predesigned Product - A Product that features a fixed design, but also offers personalisation eg text input or image upload functionality.
  • Category - A folder on CPP that contains products.
  • Gallery - A collection of images / artwork files / embroidery files that have been uploaded to CPP. These can be applied against one or multiple products. Formats accepted and advised are PNG, JPEG, PDF (version 1.4 and previous), and EMB.
  • Aspect Image - The image of the product used in the live preview.
  • Aspect Mask - An optional mask to control where personalisation is visible in the live preview (no mask means entire preview will be used)
  • Output file - The artwork / print file that will be generated when an order is placed.
  • Artwork - An image / design uploaded to the Print Area of a product.

1.3 General requirements

In order to create 2d Products on CPP, the user must have access to the following:

  • PC / Laptop / Tablet
  • Internet connection
  • Access to the Gateway CPP and a Personalise-IT subscription.
  • Image editing software

1.4 Software Options

The industry standard image editing software / artwork editor is Adobe Photoshop. As such, Photoshop is used internally as the tool of choice for creating 2D Products. This is not a strict requirement, any relevant software can be used as an alternative as all of the principles are transferable between them. Here is a list of the most popular image editing software packages that can be used to create 2D Products:

Adobe Photoshop - requires monthly subscription - http://www.adobe.com/uk/

GIMP - available for free download here - http://www.gimp.org/

Paint.net - available for free download here -  http://www.getpaint.net/

Corel Draw - requires purchase -  http://www.coreldraw.com/gb/


Important Note: We do not provide training on how to use specific artwork editors and the tools within them.  Please consult the training and tutorials available for that software.

 Go to Section 2: 2d Principles >>

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